Patriam Studios

Patriam: The Sagas of War is an RTS where weather and player actions shape the battlefield. Flood rivers, burn forests, and adapt to shifting terrain to win the day. With unique civilisations and a rich campaign, victory depends on mastering both your army and the land. 

The Home Of Patriam's Lore.

The various projects and mediums that Patriam has been expressed through over the years.

Our Team

Alexander Donnelly
Founder & Development Lead

Alexander Donnelly is the lead creative force behind the Patriam universe. With a passion for world-building, game development, and storytelling, he blends elements of sci-fi, fantasy, and medieval themes to create immersive RTS and RPG experiences.

Alexander has been working on Patriam for nearly a decade, and has come to build a team of like-minded & dedicated creatives whom now work on Patriam Studios' premiere game, Patriam: The Sagas of War.

Alexander is currently studying a Bachelor of Screen Arts, majoring in Game Development, at Massey University Wellington, using his time there to develop Patriam: The Sagas of War.

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Ethan Norrid
Coder & Level Designer

Ethan Norrid is a developer for Patriam Studios. Using his programming background, he contributes to the game's core logic: implementing mechanics and weeding out bugs, as well as level design and narrative development.

Ethan has recently graduated with a Bachelor's in Computer Science from the University of Texas at Dallas, applying his experiences to help develop Patriam: The Sagas of War. 

JP Felmlee
Historian, Researcher, & Classical Architectural Advisor

JP Felmlee, known through his work as "Japersx", is the historian, researcher, & architectural advisor to Patriam Studios.

Originally joining the team in late 2021 as a builder for the Patriam Age of Kings Minecraft server, JP has contributed several years of experience to various Patriam projects and quickly rose to lead the architectural team.

JP is now one of the most accomplished Minecraft builders, specializing in Greco-Roman architecture, whose constructions have become highly regarded in the building and academic communities for their accuracy and detail.

JP is currently studying History and Government at Bowdoin College in Maine, and he still enjoys building during his free time. 

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Nicholas Nitsche

Coder & Environment Designer

Nicholas Nitsche is currently studying Computer Science at the Georgia Institute of Technology.

Nicholas has maintained a strong interest in game development through various hobby projects and contributions at Tech, where he worked on the award-winning game Bonbon.

Nicholas has experience using Unreal Engine for cinema, gained through his role at CineInnovative Studios at Georgia Tech, where he currently serves as an Environment Design lead.

Nicholas aims to bring his skills to support the code and environment design of Patriam: The Sagas of War.

Sean Pharo
Coder, Writer, & Game Designer

Alexander Bishop
Voice Actor & Audio Engineer